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![]() ![]() Now imagine if everyone on your team (besides the MC, who has 6) has 2 points in Persuade. Put that through the thing I wrote above, that translates to a bonus of 3 towards the MC's roll. Teammate 1 has 2 points in Persuade, Teammate 2 has 2 points in Persuade, others have no points. ![]() You want your whole party total to have 7 to get the +4 bonus. So the best way is to have 2s on everyone and everything? You start to lose efficiency at 3 points and beyond. So for example if you have two NPCs that each have one point in Alchemy, that's a total of 2 points, and you get an additional 2 points to your skill check. Total party points/contribution to skill check person I do know that party contribution to skills functions like this: Hmm, I suppose it depends on what skills the companions start with points invested in. Insight/Diplomacy and Mechanics on the Watcher (these seem to need rather high checks)īut I don’t know whether to max or spread out? Cadfael seems more at peace than pallegina tho, who'll need one hell of an arc to settle down, if she settles at all.Just wondering how people are building skills? I’m probably going to put: ![]() To nick a comparison sawyer might approve of, is like how cadfael remains committed to the cowl even if he butts heads with his superiors. She seems to believe in some kind of jungian collective unconsiousness that unites vailians rather than individuals or organisations. I reckon she differentiates between the 'national spirit', that inspired the means to her salvation, and the flawed people she has to work with in order to promote it. i dont think a sense of belonging is that high up her list of priorities. I dont think she cares much for the approval of her peers and bosses - or anyone - much at all, only to the point where losing too much of it directly endangers her crusade. I dont think shes as needy as people are making out. ![]() it makes total sense that shed want that for the rest of the world, especially for other people in the same situation she was, so shes batting for the folk most likely to provide that. she might have taken her own life otherwise. Her sidequest reveals that the republics' forward thinking made her life bearable. I tend to think that if they'd not wanted any faction-tied companions, the devs would have had to develop 4 very different companions who clearly had no love for any faction. I suppose that the devs could have designed things in such a way that none of the companions were strongly tied to a faction, but that might have seemed weird for Maia, Pallegina, Tekehu, or Sarafen. And it seems to me that it'd screw up the overall balance of these 4 companions if only one of them wasn't nearly as strong a defender of his/her faction as the others. So, it really comes down to the design of Deadfire's faction system and how 4 of the companions are very loyal to their factions. Also, don't forget that Sarafen and Tekehu are also staunch defenders of their factions as well. And remember that both are representatives of their faction, so it shouldn't come as a shock that they're difficult if not impossible to sway away from their faction. i think the player should have been able to mold pallegina views like in poe1. dont undestand why pallegina in poe2 lacked criticism for the republics. through dialogues (perhaps through romance), your character should have been able to change pallegina views regarding the republics, changing pallegina personality. Pallegina should have been like Viconia in baldurs gate. ![]()
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